Gta Sa Gangwar Cleo
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This is my first real mod. Well it adds more gang peds, gang turfs and two more gangs - the Russian Mafia and the Bikers. The first guys are enemies to you, while the second are good friends with you and GSF Here is what has changed: -Added many new gang peds.
Any gang has at least a new one.Removed all of the hobos (the game couldn't spawn peds with id's over 300) -Added to any gang a female member - REMOVED - It had too many glitches, I will update everything -Added gang territory all over San Andreas for example - Rifa in Market, Da Nang Boys in Marina etc.Added the Clover as the third Balla gang car.The Aztecas, Triads and Bikers are friendly to CJ and each other.Enables lots of gang wars all over the state. A full territory map: Credits to PDESCOBAR for giving the map so I could easily add the territorys LEGEND: PURPLE - Ballas GREEN - GSF YELLOW - Vagos TEAL - Aztecas BLUE - Rifa RED - Triads ORANGE - Da Nang Boys GRAY - Mafia GRAPE - Bikers BLACK - Russian Mafia DARK GRAPE - Bikers and Russians REDDISH - GRAPE - Bikers and Mafia GSF members: Ballas Members: A Ballas emerging from a Clover Vagos Members: Aztecas Members: Rifa Members: Triad Members: Da Nang Members: The shirt of the first one isn't edited, the Ped Editor inverts it. Mafia Members: Russian Mafia Members: Biker Members: Biker & Russians at once. I need help in some stuff: -Adding more gang tags - This is fairly easy, but I don't know how to place them at a wall I can't do any of these things, so I need someone to help me and do it. I will give credit of course Stuff I may do: -Add new gang cars, exclusive to any gang -Add Mafgoon2 from the cutscene files.
Sa Gang Soulmate
DOWNLOAD LINKS: - New version, might have bugs but is not very bugged. Enhanced version with a lot more content and most bugs from the old version are fixed.Some small fixes in this one, moves to a different Limit Adjuster and adds 3 more Rifa members. Q&A A: My CJ is invisible!
J: Sorry, this is a difficult bug to fix and I can't do anything about it. A: This mod sucks, it crashes. J: You prolly installed it wrong. A: Why do the Seville, Temple and Santa Maria Families have turquoise color? And why can't I recruit them?
J: Tensions are on the rise and they're independent sets. A: WTF I got Rifa in Market, Mafia in Commerce, various gangs in Las Venturas, lololol doesn't make sense. J: I'm porting various turfs found on the PS2 Territory Glitch Codes topic. I don't care if it makes sense or not, I made up a custom story set in 1993 explaining it all anyway. A: Meh the mod is not really like it's in real life. It's GTA after all. You can do what you want.
CREDITS: -Silent for his Gang Wars mod -ric-013 for his PS2 Gang War codes, I ported most of his stuff here.Fans for support Main mod credits: Mario - Peds Jinx - Peds //XP// - Peds Onlinegamehunter1 - Peds, Weapons (future versions will include that) Ric-013 - Coding OrionSR - Coding TheR3MAK3R - Peds (future versions) Kalvin - One SMF member model When you notice any bugs in the mod, write a comment about it. Don't post the logs from the errordump.txt or whatever, I can't really decode what the heck all these numbers mean anyway. QUOTE (OrionSR @ Friday, May 3 2013, 09:35) Did you create this map from info.zon? Or did you alter the iconic and easily recognizable zone map created by pdescobar? Technically, adding something to his map without his permission in a copyright violation, but I doubt anyone would mind if you didn't remove his name and replace it with your own.
Pdescobar still has a lot a friends around here. So you mean that when I would re-use the map, edit it etc. And give credits for it from him everything would be fine? QUOTE (Chips237 @ Saturday, May 4 2013, 12:31) No offense but you need to improve some of those skins.
Such as the grove street homie that had a cap that is now a balla, there are a couple of green leftovers in his jersey. Also here's a pic of more Ballas: Ik they are hard to make, i have two of those three skins, pm me if you want them. I could make these but I don't have much space to input more skins so maybe not all will appear. I'll fix the skin you told about, I made him while I was hurrying so many leftovers are there. Because of the lack of space, I can't add more gangbangers EDIT: Yes only one can appear.The worst thing is that I don't know which one as I have the models already. QUOTE (Jeansowaty @ Saturday, May 4 2013, 14:42) QUOTE (Chips237 @ Saturday, May 4 2013, 12:31) No offense but you need to improve some of those skins. Such as the grove street homie that had a cap that is now a balla, there are a couple of green leftovers in his jersey.
Also here's a pic of more Ballas: Ik they are hard to make, i have two of those three skins, pm me if you want them. I could make these but I don't have much space to input more skins so maybe not all will appear. I'll fix the skin you told about, I made him while I was hurrying so many leftovers are there. Because of the lack of space, I can't add more gangbangers EDIT: Yes only one can appear.The worst thing is that I don't know which one as I have the models already: If i recall it right, you can hide some of the unneeded peds by marking their ID's with a #, and you can use their ID's for other gangsters. (Can i have two of those models?
Lol, just kidding.) Well, if you can only add one more gangster, i suggest you add the one with bandanas all over his face, he looks cool (IMO). QUOTE (Chips237 @ Sunday, May 5 2013, 00:17) QUOTE (Jeansowaty @ Saturday, May 4 2013, 14:42) QUOTE (Chips237 @ Saturday, May 4 2013, 12:31) No offense but you need to improve some of those skins.
Such as the grove street homie that had a cap that is now a balla, there are a couple of green leftovers in his jersey. Also here's a pic of more Ballas: Ik they are hard to make, i have two of those three skins, pm me if you want them. I could make these but I don't have much space to input more skins so maybe not all will appear. I'll fix the skin you told about, I made him while I was hurrying so many leftovers are there. Because of the lack of space, I can't add more gangbangers EDIT: Yes only one can appear.The worst thing is that I don't know which one as I have the models already: If i recall it right, you can hide some of the unneeded peds by marking their ID's with a #, and you can use their ID's for other gangsters. (Can i have two of those models? Lol, just kidding.) Well, if you can only add one more gangster, i suggest you add the one with bandanas all over his face, he looks cool (IMO) Okay I'll add him.
Now I need an unneeded ped to replace. I'll look after them and add him. Btw, the one with the white shirt and the one with the checkered shirt were very easy to make. If anyone gets enthusiastic enough to consider writing cleo scripts to compliment this mod I've got notes on memory addresses that can control which gangs (possibly two different gangs in the same wave) will spawn for a gang war. A higher level unused difficult level with desert eagles is also possible. Unfortunately I never found a way to start a gang war besides shooting 3 ballas or vagos.
Players may also appreciate a gang war HUD with information on gang densities, time until next attack, attack timeout, and current war gang, stage, and strength. The addresses and a lot of other details on gang war parameters are documented in the topic linked below. Unfortunately we never organized our information in one spot where it's easy to read. I posted address notes in the SA Memory topic but it's since been buried.
I'll dig up some more notes if there is any interest, but it's a discussion that probably shouldn't clutter this topic. QUOTE (OrionSR @ Wednesday, May 8 2013, 09:55) If anyone gets enthusiastic enough to consider writing cleo scripts to compliment this mod I've got notes on memory addresses that can control which gangs (possibly two different gangs in the same wave) will spawn for a gang war. A higher level unused difficult level with desert eagles is also possible. Unfortunately I never found a way to start a gang war besides shooting 3 ballas or vagos. Players may also appreciate a gang war HUD with information on gang densities, time until next attack, attack timeout, and current war gang, stage, and strength. The addresses and a lot of other details on gang war parameters are documented in the topic linked below. Unfortunately we never organized our information in one spot where it's easy to read.
I posted address notes in the SA Memory topic but it's since been buried. I'll dig up some more notes if there is any interest, but it's a discussion that probably shouldn't clutter this topic. When you can help, can you add something to war with any gang to the mod? I would give credit.
QUOTE (Chips237 @ Wednesday, May 8 2013, 12:59) QUOTE (Jeansowaty @ Wednesday, May 8 2013, 12:24) QUOTE (Chips237 @ Wednesday, May 8 2013, 08:55) Jean, How did you use Sacky's limit adjuster to add more peds? Remove the # at the two 'Peds' lines and change the amount of peds you want.
Off-topic: Double posting is against the rules, mate. Use edit button when it's not important. EDIT: Where do i add them in peds.ide?
'Add new peds here'? Okay and I forgot about the DP's I won't spam that much. That manual gang war mod should be fairly easy to adapt. Instead of a keypressed trigger it's shouldn't be too difficult to monitor the gang kill stats and trigger a war in a similar manner as vagos and ballas. But a skilled coder is needed for this project.
I can't keep SA running for more than a minute or two before it locks up and freezes, so I can't to much more than offer clues to modifying some of the gang war parameters I've already messed around with. Also, the TC may consider this discussion as off-topic, so follow his lead. Added: I found what looks like a fairly complete reference on gang war addresses.
I contacted ThirteenAG, the author of the Manual Gang Wars mod, regarding modifying his mod to a War With Any Gang mod. I'm hoping he will consider this a worthy challenge, but I wouldn't be surprised if he's moved on to other things. However, the information provided in the link above should be enough to write new codes if necessary. Still, it would be nice to get a nod from ThirteenAG so no one is left feeling ripped off. QUOTE (methodunderg @ Wednesday, May 8 2013, 21:08) QUOTE (Jeansowaty @ Wednesday, May 8 2013, 12:22) When you can help, can you add something to war with any gang to the mod? I would give credit. Could the following mods help?
- Scroll down to #5 Weapons are easy to set, using this opcode: CODE 0237: setgang 8 weaponsto 24 26 28 I know. I've added the gangs guns like this: Russians carry Pistol & AK-47, Bikers have Pistol, MP5 & Tec-9. I may also add some stuff after tagging over the new tags like: GSF having all of the guns: Tec-9, Pistol, D.E., Knife and MP5, and Triads having a Katana (Yakuza Style ). These mods may help, but just like OrionSR said, a skilled coder is needed.
I'm a initial modder (beginned in this year) so I don't have very big skills into coding;/. That manual gang war mod should be fairly easy to adapt.
Instead of a keypressed trigger it's shouldn't be too difficult to monitor the gang kill stats and trigger a war in a similar manner as vagos and ballas. But a skilled coder is needed for this project. I can't keep SA running for more than a minute or two before it locks up and freezes, so I can't to much more than offer clues to modifying some of the gang war parameters I've already messed around with.
Also, the TC may consider this discussion as off-topic, so follow his lead. Added: I found what looks like a fairly complete reference on gang war addresses.
I contacted ThirteenAG, the author of the Manual Gang Wars mod, regarding modifying his mod to a War With Any Gang mod. I'm hoping he will consider this a worthy challenge, but I wouldn't be surprised if he's moved on to other things.
However, the information provided in the link above should be enough to write new codes if necessary. Still, it would be nice to get a nod from ThirteenAG so no one is left feeling ripped off. Thanks for contacting him! I was ever wondering how it would be to war with the Rifa for example, as them attacking my turf is soo boring Well, thanks for the help. QUOTE (Chips237 @ Tuesday, May 14 2013, 13:46) A couple of suggestions: The Mafia should use these cars: Feltzer, Admiral, Sentinel The Bikers should use these cars: Freeway The Mafia should use these weapons: AK-47, Tec 9, 9mm Pistol The Bikers should use these: Micro UZI, 9mm Pistol Sorry, already used. But thanks for the post.Btw, the Russians have AK-47,Pistol and ride in Packers, Sultans and BF-400's (seen in missions). Bikers - Tec-9, pistol, mp5 and ride Freeways, Wayfarers and PCJ-900's.