Install Snes9x Gx Cover Modul
Changes -. Based on SNES9x GX 4.1.5 by Tantric.
Added option to enable to disable Cover View from settings. Changed folder from Images to Covers. Added option to change the location of the cover images. Fixed a small delay problem when exiting rom in List mode. Updated with latest optimizations from the SVN. Reworked the Auto-Update function to check for updates to CoverView mod. Fixed the image skewing, covers now skew properly like they should.
A mod for snes9x GX that adds a cool box art cover system for. Snes9x GX wii Homebrew Cover MOD. How To Install Snes9x GX As A Channel NO WAD. Install Snes9x Gx Cover Models. Super Nintendo Entertainment System - Wikipedia. Super Nintendo. Entertainment System. Top: North American SNES (circa 1.
Small tweaks to code. Now heres the Nes Changes.
I hesitated to post on GX emulators cover mods, but since this time it's not totally related to covers, and galen2 force me to open a new topic, here it is. Max roms per folder is now 1000. So, if your Wii freezes, crashes or burns because of too many games, it's not my problem, you're warned! - Snes9xGX only Display details for the chosen game (Genre, Players, Author, Year and plot). It's based on a info.xml file in /snes9xgx/ folder (where you have roms, covers etc.) that look for precise filenames (No-Intro or Tosec roms).
Enable cover view, point a game in one row mode and click on the game title to display details. If details are found, they should display under the game title (see ReadMe for more explanations). Added ability to browse your roms in cover view. Added ability to customize games folders with images in cover view. It's not a very impressive addition and would require lot of improvements, but it's a start. I don't think I will add 'big' things such as manuals display or covers rotation as I saw in the other thread. You have the messy source code so do what you want with it, I'll help if I can/want.
The covers Must be the same name as the roms. Covers size:.Snes9xGX: 316.224.FCE Ultra GX: 160.224.VBA-GX: 224.224 See the original thread for more info here: LATEST COVER MODS:. WITH IOS 58 SUPPORT. WITH CIOS 202 SUPPORT SCREENSHOTS. Thanks a bunch. The only fact of releasing an up-to-date cover mod is enough. (BUT!) If you are going to still implement things, do you think its possible a scanlines filter?
Or maybe it is as slow as the hq2x antialias? Edit: I also had a look onto official snes9x 1.53, apart from scanlines, there's also 2 TV modes, and 3 NTSC (gorgeous looking!) I also suggest another tag for developer in details. Id like to ask if there are any save state converters to convert them from v4.1.5 to 4.2.8 Thanks again. Click to expand.Regarding filters (personnally don't use them), I can look at it, but I don't want to write approximate code for pure emulation. Tantric knows better than I about video and hardware in general of this machine. He's the one you should ask first.
Snes9x Gx Cover Png Files
If I implement more things, that would be only features in Gui like display games synopsis maybe. However, I'm not sure to go very further with these emus, since the first goal was to update the cover mods (and release a new with vba-gx). Well, we'll see.
Does this support viewing covers aligned both horizontally and vertically? Cause Japanese Super Famicom games were often vertical rather than the horizontal black framed ones we got in the west. Same for the the NES, just in reverse, many Japanese covers were horizontal there. No this is adapted to euro, us covers only just like the original version by giantpune, I didn't touch that part and that would be a little hard to make something homogeneous.
QUOTEThanks Wiimpathy. Your work kicks ass!!!!!!!!!!!!!!!! Does this support viewing covers aligned both horizontally and vertically?
Cause Japanese Super Famicom games were often vertical rather than the horizontal black framed ones we got in the west. Same for the the NES, just in reverse, many Japanese covers were horizontal there. No this is adapted to euro, us covers only just like the original version by giantpune, I didn't touch that part and that would be a little hard to make something homogeneous. Well what I mean is, can it display covers that are both 160x224 and 316x224? So that Japanese covers don't have to be turned sideways and having to tilt our heads to see them. I already gave you the answer.
If you have only japanese games in one folder, it could be doable to toggle between horizontal and vertical mode, or else display both sizes at the same time in rows and it won't be that easy! I don't think I will do that, sorry.
QUOTE(GartimusPrime @ Aug 11 2011, 04:41 AM) where do I get covers for this??